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Liquid Labs: Games · Built for Solana · Investor brief

Top Blasters by the numbers

Engineering velocity, platform scale, a SWOT analysis and the competitive landscape. Internal figures come from our own repository and production systems. Every external figure links to its source.

Figures as of 1 November 2026
Engineering velocity

From first commit to 128 players in 138 days

The whole stack (engine, netcode, servers, economy and content) went from an empty repository on 10 June 2026 to live 128-player matches in two regions, West and East.

5,166
Commits shipped
10 Jun to 1 Nov 2026, about 36 a day
430K+
Lines of first-party code
Client 150K · server 180K · shared simulation 101K
1,400+
Automated verification rails
Purpose-built checks for netcode, money paths, maps and performance
138
Days to 128 players
First commit to Conquest 128 in production
2
Regions live
West and East, at full playlist parity
100%
In-house stack
No licensed game engine and no third-party netcode framework
First commitThe Mayhem Engine, authoritative server and wallet sign-in come up together.
Mainnet economyCompressed-NFT items, holder-gated access and an on-chain market go live on Solana.
WebTransport liveTurbine's QUIC datagram lane ships to desktop browsers, with WebSocket fallback.
Conquest 128128-seat Conquest joins the live list in the West and the East.
East region parityPlayers in the East get the same live features, all settled by one ledger.
Platform scale

A complete game, not a demo

128
Players per match
Conquest, with infantry, vehicles and aircraft
43
Arenas
From duel arenas to 128-player battlefields
50+
Weapons
Ballistic, energy, beam, flame and power weapons
10
Vehicle classes
Ground, hover and air, plus crewed variants
12
Game modes
Including Conquest, CTF, Extraction Royale and Headhunter
30Hz
Authoritative tick
Server-judged physics, hits and objectives
10ms
Frame budget
100 fps target, judged on p99 and 1% lows
13
Isolated match hosts
Per home-region machine; one busy room never stalls another
Technology stack

Built on open standards, owned end to end

We name the open standards we build on. The systems on top of them are ours.

Client · Mayhem

  • three.js on WebGL 2
  • GPU skinning and instancing
  • Compressed GPU textures (KTX2)
  • WebAssembly decoders
  • Multi-threaded workers
  • Device-tiered quality

Network · Turbine

  • WebTransport (HTTP/3, QUIC) datagrams
  • WebSocket reliable lane and fallback
  • Lag-compensated hit judgment
  • Priority and per-player byte budgets
  • Client prediction and reconciliation
  • Region-aware matchmaking

Server

  • Node.js authoritative simulation
  • Isolated per-match hosts
  • Server-side bot AI and navigation
  • Signed, auditable match records
  • Multi-region with a single ledger
  • Staged, gated deploys

Economy

  • Solana mainnet
  • Compressed NFTs with no fee to the player
  • On-chain ownership checks
  • Peer-to-peer on-chain market
  • USD-denominated pricing
  • Fail-closed money paths
SWOT analysis

Where we stand

Where Top Blasters stands today. Bracketed numbers link to the sources at the foot of the page. Unsourced figures are internal measurements.

SStrengths

  • 128per match
    Battlefield-scale matches in a browser128 matches Battlefield 2042's cap on PC and current consoles [12], more than five times Halo Infinite's 24-player Big Team Battle [15]. In our research we found no other browser shooter with verified matches of 64 players or more.
  • three.jsengine base
    A rare stack for a shipped shooterUnity powered 55% of new web games in Q2 2025 [8], and the best-known browser shooters run on Babylon.js or PlayCanvas [20] [21]. Few shipped multiplayer shooters run on three.js, and none we found reach 128 players. We own every line above it.
  • QUICdatagrams
    WebTransport in productionLive since 6 Oct 2026. We could find no named shipped game using WebTransport for gameplay netcode, and Colyseus still marks its WebTransport transport as experimental [10].
  • 5,166commits
    Exceptional velocity430K+ lines of first-party code and 1,400+ verification rails in 144 days. Capital goes into product, not licence fees.
  • Solananative
    Built for Solana from day oneWallet sign-in, compressed-NFT items minted at no cost to the player, and a peer-to-peer on-chain market, all live on Solana mainnet since July 2026. Compression makes millions of items affordable to mint [33].
  • 0installs
    Frictionless distributionA link opens a match. There is no store review, no download and no platform cut on the web build.

WWeaknesses

  • Desktopdatagrams first
    Datagram lane rolling out to mobileWebTransport is live on desktop Chrome, Edge, Brave and Firefox. Safari and mobile browsers now support the standard, and they are next. The WebSocket lane already serves every player in the meantime.
  • 2regions
    Two regions todayWest and East are live. The region model adds new match regions without a second ledger, so each new region is an expansion, not a rebuild.
  • 60fps on phones
    Phones target 60 fps at 128Desktop aims for 100 fps. On phones the screen refresh rate (60 or 120 Hz) sets the ceiling, so 60 fps is the phone target in the biggest lobbies.
  • Upsidepaid growth
    Paid marketing still aheadMarketing spend to date has been minimal, so the paid user-acquisition playbook is still entirely ahead of us.

OOpportunities

  • $201.6B2025 games
    A record global marketNewzoo: games crossed $200B in 2025 (+9.1%). PC was the fastest-growing platform at $43.6B (+12%) [1] [2].
  • 4.9×web games
    Web gaming is surgingThe number of web games grew 4.9× in two years [8]. Browser-game revenue estimates for 2025 run from $7.8B to $9.2B [3] [4].
  • Mar 2026Baseline
    WebTransport is now universalSafari 26.4 made WebTransport Baseline on 24 Mar 2026 [9]. That clears the way for Turbine's datagram lane on every major browser.
  • 3.2Mdaily wallets
    Solana's user base is growingSolana averaged 3.2 million daily active wallets in 2025 (+50%), processed 33 billion non-vote transactions, and its apps earned $2.39B [32]. Every one of those wallets can sign in to Top Blasters in one click.
  • $0.001median fee
    Fees small enough for gameplayThe median Solana fee in 2025 was about $0.0011 [32]. In-game swaps, mints and trades cost players fractions of a cent in network fees.
  • ~150msfinality goal
    Faster chain, faster settlementSolana's Alpenglow upgrade targets finality of about 100–150 ms, and the independent Firedancer client adds throughput and client diversity [34]. Faster finality means instant-feeling trades and payouts.
  • B2Blicensing
    Licence Mayhem and TurbineStudios building web multiplayer today choose between general frameworks and building their own. Liquid Labs can offer a proven 128-player stack.
  • $25–40Bweb3 games
    On-chain ownership done rightVendor estimates for the 2025 web3 gaming market range from $25.6B to $39.7B [5] [6]. Our items are real assets, and the game stands on its own without them.

TThreats

  • $293M2025 VC
    Selective web3 capitalBlockchain-gaming investment fell to about $293M in 2025, from about $4B in 2021 [7]. Capital now goes to teams with a live, shipping product, and Top Blasters is live.
  • $77–101Mraised
    Well-funded competitorsOff The Grid raised $77–101M on Unreal Engine 5 [22] [23], yet had about 21,000 players on its mainnet in May 2025 [24]. Big budgets have not bought big audiences, while our in-house stack keeps costs low.
  • 4in one week
    A web3 shooter shakeoutDeadrop was cancelled [27], Nyan Heroes shut down after raising $13–15M [28], and four major web3 games closed in one week of May 2025 [29]. The field is thinning, which leaves room for a shooter that is live and growing.
  • SOLprice cycles
    Crypto market swingsSOL and token prices move with the market. Every price in Top Blasters is shown in US dollars, so players see stable prices whatever the market does.
  • WebGPUplatform shift
    The next graphics APIBrowsers are moving from WebGL to WebGPU. three.js already ships a WebGPU renderer, and our single codebase can adopt it quickly.

Maximum players in one match

Live large-scale shooters by publicly stated match size. Top Blasters is the only one that runs in a browser.

Call of Duty: WarzonePC / console · battle royale [14]
150
Warzone: 150 players
Top BlastersBrowser · no install · Conquest
128
Top Blasters: 128 players, live in West + East
Battlefield 2042PC / current consoles [12]
128
Battlefield 2042: 128 players (64 on last-gen consoles)
Halo InfiniteBig Team Battle [15]
24
Halo Infinite Big Team Battle: 24 players

A 2026 fan port of Halo CE to the browser lists 128-player multiplayer, which its creator describes as untested [17].

Competitive landscape

Comparable projects, budgets and outcomes

Browser shooters prove the distribution model, and web3 shooters show how expensive it is to get it wrong. Where a figure is not public, we say so rather than estimate it.

TitleStudio / ownerEnginePlatformCapitalStatus and outcome
Top BlastersLiquid Labs: GamesMayhem (three.js)Browser · SolanaRaising nowLive: 128-player Conquest, West + East
Krunker.ioFRVR (acquired 2022)three.js (reported)Browser, SteamPrice undisclosed; FRVR had raised about $76M [19]Live; acquired May 2022 [18]
Shell ShockersBlue Wizard DigitalBabylon.js [20]BrowserNot publicLive since 2017
Venge.ioIndependentPlayCanvas [21]BrowserNot publicLive
1v1.LOLPlaytika (acquired 2022)Not publicBrowser, mobilePrice undisclosed [30]Acquired March 2022
ev.ioAddicting GamesNot publicBrowser · SolanaNot publicLive; play-to-earn model [31]
Off The GridGunzilla GamesUnreal Engine 5PC, console · chain$77–101M total [22] [23]Early access Oct 2024; about 21K mainnet players in May 2025 [24]
ShrapnelNeon MachineUnreal Engine 5PC · chain$20M (2023) + $19.5M (2025) [25] [26]In development / early access
DeadropMidnight SocietyNot publicPCNot publicCancelled Jan 2025; 55 staff laid off [27]
Nyan HeroesNot publicUnreal Engine 5PC · Solana$13–15M [28]Shut down May 2025; token down about 99%
Battlefield 2042EA / DICEFrostbitePC, consoleAAALive; 128 players on current platforms [12]

"Not public" means we found no reliable published figure. Ranges show where sources disagree. All external facts were checked on 2 Nov 2026.

Market

The addressable market

Third-party estimates are shown as reported. Browser and web3 market estimates vary widely with the definition each vendor uses, so we show ranges.

$201.6B
Global games, 2025

Newzoo, +9.1% year on year; $234.4B forecast for 2028 [1]

$43.6B
PC games, 2025

Fastest-growing platform at +12% [2]

$7.8–9.2B
Browser games, 2025

Range across vendor estimates [3] [4]

$25.6–39.7B
Web3 gaming, 2025

Range across vendor estimates [5] [6]

Back the studio behind the stack

Liquid Labs: Games owns the Mayhem Engine, Turbine netcode and Top Blasters. See the technology live, then get in touch through Liquid Labs.

Sources

  1. Newzoo 2025 global games market, via GamesBeat. gamesbeat.com
  2. Newzoo PC segment 2025, via PC Gamer. pcgamer.com
  3. The Business Research Company, Browser Games Global Market Report. thebusinessresearchcompany.com
  4. Verified Market Reports, Browser Game Market. verifiedmarketreports.com
  5. SNS Insider, Web3 Gaming Market. snsinsider.com
  6. ResearchAndMarkets Web3 Gaming Market Report 2025, via GlobeNewswire. globenewswire.com
  7. Blockchain Game Alliance investment figures, via Cointelegraph. cointelegraph.com
  8. Playgama web-games data, via GamesBeat. gamesbeat.com
  9. WebTransport Baseline status, Web Platform features explorer. web-platform-dx.github.io
  10. Colyseus WebTransport transport documentation. docs.colyseus.io
  11. Colyseus product site. colyseus.io
  12. Battlefield 2042 player counts, Press Start. press-start.com.au
  13. Warzone player count, Tom's Guide. tomsguide.com
  14. Halo Infinite Big Team Battle size, TheSixthAxis. thesixthaxis.com
  15. Halo CE browser fan port, TechSpot. techspot.com
  16. FRVR acquires Krunker.io, Game Developer. gamedeveloper.com
  17. FRVR funding at acquisition, GamesBeat. gamesbeat.com
  18. Babylon.js games showcase (Shell Shockers). babylonjs.com
  19. Venge.io showcase, PlayCanvas forum. forum.playcanvas.com
  20. Gunzilla $30M round, Decrypt. decrypt.co
  21. Gunzilla Games funding total, CB Insights. cbinsights.com
  22. Off The Grid mainnet players, Blockworks. blockworks.co
  23. Shrapnel $20M raise, The Block. theblock.co
  24. Shrapnel $19.5M raise, Decrypt. decrypt.co
  25. Midnight Society shutdown, VGC. videogameschronicle.com
  26. Nyan Heroes shutdown, Decrypt. decrypt.co
  27. Four web3 games shut down in one week, NFT News Today. nftnewstoday.com
  28. Playtika acquires JustPlay.LOL, Playtika investor relations. investors.playtika.com
  29. ev.io overview, Decrypt. decrypt.co
  30. Solana 2025 year-end network figures (daily active wallets, transactions, fees, app revenue), via CryptoSlate. cryptoslate.com
  31. Metaplex Bubblegum v2, compressed NFTs on Solana. developers.metaplex.com
  32. Solana Alpenglow and Firedancer upgrades, QuickNode. quicknode.com

Internal figures come from the Top Blasters source repository and production systems as of 1 Nov 2026. Lines of code count first-party JavaScript in the client, server and shared simulation, excluding third-party packages and tooling. This page is for information only and is not an offer of securities. Forward-looking statements describe plans, not guarantees.