Top Blasters by the numbers
Engineering velocity, platform scale, a SWOT analysis and the competitive landscape. Internal figures come from our own repository and production systems. Every external figure links to its source.
Figures as of 1 November 2026From first commit to 128 players in 138 days
The whole stack (engine, netcode, servers, economy and content) went from an empty repository on 10 June 2026 to live 128-player matches in two regions, West and East.
A complete game, not a demo
Built on open standards, owned end to end
We name the open standards we build on. The systems on top of them are ours.
Client · Mayhem
- three.js on WebGL 2
- GPU skinning and instancing
- Compressed GPU textures (KTX2)
- WebAssembly decoders
- Multi-threaded workers
- Device-tiered quality
Network · Turbine
- WebTransport (HTTP/3, QUIC) datagrams
- WebSocket reliable lane and fallback
- Lag-compensated hit judgment
- Priority and per-player byte budgets
- Client prediction and reconciliation
- Region-aware matchmaking
Server
- Node.js authoritative simulation
- Isolated per-match hosts
- Server-side bot AI and navigation
- Signed, auditable match records
- Multi-region with a single ledger
- Staged, gated deploys
Economy
- Solana mainnet
- Compressed NFTs with no fee to the player
- On-chain ownership checks
- Peer-to-peer on-chain market
- USD-denominated pricing
- Fail-closed money paths
Where we stand
Where Top Blasters stands today. Bracketed numbers link to the sources at the foot of the page. Unsourced figures are internal measurements.
SStrengths
- 128per match
- three.jsengine base
- QUICdatagramsWebTransport in productionLive since 6 Oct 2026. We could find no named shipped game using WebTransport for gameplay netcode, and Colyseus still marks its WebTransport transport as experimental [10].
- 5,166commitsExceptional velocity430K+ lines of first-party code and 1,400+ verification rails in 144 days. Capital goes into product, not licence fees.
- SolananativeBuilt for Solana from day oneWallet sign-in, compressed-NFT items minted at no cost to the player, and a peer-to-peer on-chain market, all live on Solana mainnet since July 2026. Compression makes millions of items affordable to mint [33].
- 0installsFrictionless distributionA link opens a match. There is no store review, no download and no platform cut on the web build.
WWeaknesses
- Desktopdatagrams firstDatagram lane rolling out to mobileWebTransport is live on desktop Chrome, Edge, Brave and Firefox. Safari and mobile browsers now support the standard, and they are next. The WebSocket lane already serves every player in the meantime.
- 2regionsTwo regions todayWest and East are live. The region model adds new match regions without a second ledger, so each new region is an expansion, not a rebuild.
- 60fps on phonesPhones target 60 fps at 128Desktop aims for 100 fps. On phones the screen refresh rate (60 or 120 Hz) sets the ceiling, so 60 fps is the phone target in the biggest lobbies.
- Upsidepaid growthPaid marketing still aheadMarketing spend to date has been minimal, so the paid user-acquisition playbook is still entirely ahead of us.
OOpportunities
- $201.6B2025 games
- 4.9×web games
- Mar 2026BaselineWebTransport is now universalSafari 26.4 made WebTransport Baseline on 24 Mar 2026 [9]. That clears the way for Turbine's datagram lane on every major browser.
- 3.2Mdaily walletsSolana's user base is growingSolana averaged 3.2 million daily active wallets in 2025 (+50%), processed 33 billion non-vote transactions, and its apps earned $2.39B [32]. Every one of those wallets can sign in to Top Blasters in one click.
- $0.001median feeFees small enough for gameplayThe median Solana fee in 2025 was about $0.0011 [32]. In-game swaps, mints and trades cost players fractions of a cent in network fees.
- ~150msfinality goalFaster chain, faster settlementSolana's Alpenglow upgrade targets finality of about 100–150 ms, and the independent Firedancer client adds throughput and client diversity [34]. Faster finality means instant-feeling trades and payouts.
- B2BlicensingLicence Mayhem and TurbineStudios building web multiplayer today choose between general frameworks and building their own. Liquid Labs can offer a proven 128-player stack.
- $25–40Bweb3 games
TThreats
- $293M2025 VCSelective web3 capitalBlockchain-gaming investment fell to about $293M in 2025, from about $4B in 2021 [7]. Capital now goes to teams with a live, shipping product, and Top Blasters is live.
- $77–101Mraised
- 4in one week
- SOLprice cyclesCrypto market swingsSOL and token prices move with the market. Every price in Top Blasters is shown in US dollars, so players see stable prices whatever the market does.
- WebGPUplatform shiftThe next graphics APIBrowsers are moving from WebGL to WebGPU. three.js already ships a WebGPU renderer, and our single codebase can adopt it quickly.
Maximum players in one match
Live large-scale shooters by publicly stated match size. Top Blasters is the only one that runs in a browser.
A 2026 fan port of Halo CE to the browser lists 128-player multiplayer, which its creator describes as untested [17].
Comparable projects, budgets and outcomes
Browser shooters prove the distribution model, and web3 shooters show how expensive it is to get it wrong. Where a figure is not public, we say so rather than estimate it.
| Title | Studio / owner | Engine | Platform | Capital | Status and outcome |
|---|---|---|---|---|---|
| Top Blasters | Liquid Labs: Games | Mayhem (three.js) | Browser · Solana | Raising now | Live: 128-player Conquest, West + East |
| Krunker.io | FRVR (acquired 2022) | three.js (reported) | Browser, Steam | Price undisclosed; FRVR had raised about $76M [19] | Live; acquired May 2022 [18] |
| Shell Shockers | Blue Wizard Digital | Babylon.js [20] | Browser | Not public | Live since 2017 |
| Venge.io | Independent | PlayCanvas [21] | Browser | Not public | Live |
| 1v1.LOL | Playtika (acquired 2022) | Not public | Browser, mobile | Price undisclosed [30] | Acquired March 2022 |
| ev.io | Addicting Games | Not public | Browser · Solana | Not public | Live; play-to-earn model [31] |
| Off The Grid | Gunzilla Games | Unreal Engine 5 | PC, console · chain | $77–101M total [22] [23] | Early access Oct 2024; about 21K mainnet players in May 2025 [24] |
| Shrapnel | Neon Machine | Unreal Engine 5 | PC · chain | $20M (2023) + $19.5M (2025) [25] [26] | In development / early access |
| Deadrop | Midnight Society | Not public | PC | Not public | Cancelled Jan 2025; 55 staff laid off [27] |
| Nyan Heroes | Not public | Unreal Engine 5 | PC · Solana | $13–15M [28] | Shut down May 2025; token down about 99% |
| Battlefield 2042 | EA / DICE | Frostbite | PC, console | AAA | Live; 128 players on current platforms [12] |
"Not public" means we found no reliable published figure. Ranges show where sources disagree. All external facts were checked on 2 Nov 2026.
The addressable market
Third-party estimates are shown as reported. Browser and web3 market estimates vary widely with the definition each vendor uses, so we show ranges.
Back the studio behind the stack
Liquid Labs: Games owns the Mayhem Engine, Turbine netcode and Top Blasters. See the technology live, then get in touch through Liquid Labs.
Sources
- Newzoo 2025 global games market, via GamesBeat. gamesbeat.com
- Newzoo PC segment 2025, via PC Gamer. pcgamer.com
- The Business Research Company, Browser Games Global Market Report. thebusinessresearchcompany.com
- Verified Market Reports, Browser Game Market. verifiedmarketreports.com
- SNS Insider, Web3 Gaming Market. snsinsider.com
- ResearchAndMarkets Web3 Gaming Market Report 2025, via GlobeNewswire. globenewswire.com
- Blockchain Game Alliance investment figures, via Cointelegraph. cointelegraph.com
- Playgama web-games data, via GamesBeat. gamesbeat.com
- WebTransport Baseline status, Web Platform features explorer. web-platform-dx.github.io
- Colyseus WebTransport transport documentation. docs.colyseus.io
- Colyseus product site. colyseus.io
- Battlefield 2042 player counts, Press Start. press-start.com.au
- Warzone player count, Tom's Guide. tomsguide.com
- Halo Infinite Big Team Battle size, TheSixthAxis. thesixthaxis.com
- Halo CE browser fan port, TechSpot. techspot.com
- FRVR acquires Krunker.io, Game Developer. gamedeveloper.com
- FRVR funding at acquisition, GamesBeat. gamesbeat.com
- Babylon.js games showcase (Shell Shockers). babylonjs.com
- Venge.io showcase, PlayCanvas forum. forum.playcanvas.com
- Gunzilla $30M round, Decrypt. decrypt.co
- Gunzilla Games funding total, CB Insights. cbinsights.com
- Off The Grid mainnet players, Blockworks. blockworks.co
- Shrapnel $20M raise, The Block. theblock.co
- Shrapnel $19.5M raise, Decrypt. decrypt.co
- Midnight Society shutdown, VGC. videogameschronicle.com
- Nyan Heroes shutdown, Decrypt. decrypt.co
- Four web3 games shut down in one week, NFT News Today. nftnewstoday.com
- Playtika acquires JustPlay.LOL, Playtika investor relations. investors.playtika.com
- ev.io overview, Decrypt. decrypt.co
- Solana 2025 year-end network figures (daily active wallets, transactions, fees, app revenue), via CryptoSlate. cryptoslate.com
- Metaplex Bubblegum v2, compressed NFTs on Solana. developers.metaplex.com
- Solana Alpenglow and Firedancer upgrades, QuickNode. quicknode.com
Internal figures come from the Top Blasters source repository and production systems as of 1 Nov 2026. Lines of code count first-party JavaScript in the client, server and shared simulation, excluding third-party packages and tooling. This page is for information only and is not an offer of securities. Forward-looking statements describe plans, not guarantees.